Ritwik is a passionate gamer who has a soft spot for JRPGs. He's been writing about all things gaming for six years and counting. RPGs aim to reduce loading screens to maintain immersion, like in ...
Some games improve the player's experience with interactive loading screens, making waits more engaging. Examples include ...
Nicholas Turner is a writer on Game Rant. He’s also an avid consumer of comics, film, TV, theater, and—of course—video games. Struck by an affliction for loving stories as a young whippersnapper, ...
Jay (He/They) is a fiction writer and high school teacher. He has a Bachelor's degree majoring in English and a Master's in Creative Writing. When he's not writing, he's either gaming (on the Destiny ...
The Elder Scrolls IV: Oblivion remaster has been everything fans of the original could have hoped for. Old mods work surprisingly well and muhc of the fondly remembered quirkiness of the game is still ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the loading ...
Bethesda games are known for their sometimes lengthy loading screens. At a time when developers are aiming for as little loading as possible, it remains a big part of the Bethesda game experience.
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In games, nothing breaks player flow like a loading screen, and in virtual reality this problem is amplified tenfold. ‘Presence’ or ‘immersion’, the magical yet fragile feeling of ‘being there’, is ...
RPGs aim to reduce loading screens to maintain immersion, like in Elden Ring and God of War Ragnarok. Seamless exploration is key, as seen in Gothic and The Witcher 3, where loading only occurs during ...