Skyrim improved combat with better physics, but its magic system fell short, lacking flexibility and variety. Oblivion and Morrowind's magic systems offered more freedom, allowing spellcasting with ...
The Elder Scrolls 6, as nebulous as it might feel, is eventually coming, and Bethesda’s former design director has shared some tidbits on what could be carried over from previous games, including ...
Shayna Josi is a Features Writer from South Africa. Shayna has always been passionate about stories, and has dedicated her life to learning how to tell them. Aside from writing about her favorite ...
According to Bruce Nesmith, the lead designer on Skyrim, who left Bethesda Game Studios before The Elder Scrolls 6 left pre-production, he was able to convince director and executive producer, Todd ...
Bethesda's former design director thinks The Elder Scrolls 6 will keep The Elder Scroll 5: Skyrim's levelling up and progression system. Bruce Nesmith, who was lead designer on Skyrim and senior ...
Who needs mythical swords and oversized warhammers when shooting fire from one's palms is just as satisfying? In The Elder Scrolls 5: Skyrim, players have a lot of options when it comes to slaying ...